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Sylph

(image)

This unit is from Feudal Era. It's coding and art were done by Turin and Various others.

Rarely seen, the sage-like Sylphs are masters of both their faerie and mundane natures. They are possessed of wondrous, and sometimes terrifying powers. Legends concerning these have given other races a healthy fear of the elves.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.

Information

Advances from:
Advances to:
Cost: 67
HP: 46
Movement: 6
XP: 150
Level: 3
Alignment: neutral
IDHigh Elven Sylph
Abilities:

Attacks (damage - count)

(image)faerie touch
melee
6 - 3
impact
magical
(image)gossamer
ranged
5 - 4
impact
slows
(image)faerie fire
ranged
10 - 4
arcane
magical

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact-10% (icon) fire0%
(icon) cold0% (icon) arcane20%
 

Terrain

Movement Cost
TerrainDefense
(icon) Castle160%
(icon) Cave230%
(icon) Coastal Reef160%
(icon) Deep Water230%
(icon) Flat150%
(icon) Forest160%
(icon) Frozen140%
(icon) Hills150%
(icon) Mountains260%
(icon) Mushroom Grove250%
(icon) Sand140%
(icon) Shallow Water140%
(icon) Swamp140%
(icon) Unwalkable9910%
(icon) Village160%